using UnityEngine;
using System.Collections;

public class TestScript : MonoBehaviour
{

	public GameObject TestPref = null;

	void Update ()
	{
		if (Input.GetButtonDown ("Jump")) {
			for (int i = 0; i < 10; i++)
				Instantiate (TestPref, new Vector3 (Random.Range (-7, 7), Random.Range (-7, 7), WowadiusGlobal.WorldInfo.WorldHitPlaneDistance), new Quaternion (Random.value, Random.value, Random.value, Random.value));
		}
	}
}
